Valve’s multi-player games, as well as Steam (Valve’s successful trading platform), have allowed for the spontaneous emergence of complex virtual, yet quite real, economies. These economies are replete with rich trading patterns, fascinating ‘institutions’ (which have also sprung up organically), socio-economic conventions, and, generally, a host of economic phenomena that partly reflect what we observe in the analogue world and partly constitute new and unexplored behavioural patterns.
The task of a Valve economist is to make good use of the incredible wealth of data concerning these social economies, to pose fresh questions about their workings, and to generate methods for converting new knowledge about these economic vistas into tangible ideas that help improve our customers’ experiences. Continue reading
Perhaps my colleagues and friends can help me out, since I neither play Minecraft nor have a deep understanding of computer science, but this astonished me nonetheless. It seems players in Minecraft have accomplished a great feat and made computing recursive by building simple computers within the game world.
We’re making it happen. ”Sporder,” is short for “spontaneous order” and is used to describe any scenario where such an order can be found. It’s catchy, economical, and intuitive and it requires but 2 syllables as opposed to 7. We have come up with a precise definition for a sporder, as well as categories the various types of sporder found within our universe. Continue reading