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<channel>
	<title>Sporder</title>
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	<description>Complex Problems, Emergent Solutions</description>
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		<title>Man Law as Spontaneous Law</title>
		<link>http://sporder.net/2012/08/16/man-law-as-spontaneous-law/</link>
		<comments>http://sporder.net/2012/08/16/man-law-as-spontaneous-law/#comments</comments>
		<pubDate>Thu, 16 Aug 2012 16:57:06 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Social Sporders]]></category>
		<category><![CDATA[human action but not human design]]></category>
		<category><![CDATA[institutions]]></category>
		<category><![CDATA[man law]]></category>
		<category><![CDATA[North]]></category>
		<category><![CDATA[social sporders]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=536</guid>
		<description><![CDATA[One of my favorite lectures that I gave to the ICES high school economics workshops was the final one on Institutions.  Institutions are often thought of as the &#8220;rules of the game,&#8221; or in more detail: &#8220;Institutions are the humanly &#8230; <a href="http://sporder.net/2012/08/16/man-law-as-spontaneous-law/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>One of my favorite lectures that I gave to the <a title="ICES High School Economics Workshops" href="http://economicsknowledge.gmu.edu/" target="_blank">ICES high school economics workshops</a> was the final one on Institutions.  Institutions are often thought of as the &#8220;rules of the game,&#8221; or in more detail:</p>
<blockquote><p>&#8220;Institutions are the humanly devised constraints that structure political economic and social interaction.  They consist of both informal constraints (sanctions, taboos, customs, traditions, and codes of conduct), and formal rules (constitutions, laws, property rights).&#8221;  (North 1991:97)</p></blockquote>
<p>We are easily aware of the &#8220;obvious&#8221; institutions that are consciously designed by an authority and handed down to us like laws and statutes or religious doctrines that guide our actions, but these &#8220;formal&#8221; institutions are but a small fraction of the set of institutions that constrain our behavior.<span id="more-536"></span></p>
<p>A much larger, and arguably more important, set of institutions are the &#8220;informal&#8221; customs, traditions, and social mores that we implicitly, and often inarticulably, constrain our behavior.  They emerge simply from everyday interactions from people going about their business, mutually adjusting to each other&#8217;s actions, such that certain expectations become ingrained as institutions.  They are, to paraphrase Adam Ferguson (1767), the results of human action but not of human design.</p>
<p>These are the little things like walking on the right side of a path, shaking hands upon greeting someone new, or spending three months salary on an engagement ring.  There are no &#8220;laws&#8221; that dictate these are the way things are or must be, nobody can trace their origin or explain why they are so oddly specific (why not two months salary?), and yet everyone follows them.  Even more importantly, <em>everyone expects everyone else to follow them,</em> and will punish deviations from these norms with enforcement mechanisms like ostracism, gossip, or disassociation.</p>
<p>One of my favorite examples to drive this point home, and the one that always grabbed the attention of the class was imagining yourself as a guy in the following three scenarios:</p>
<ol>
<li>You walk into the Men&#8217;s Room, and there are three open urinals.  Which one do you go to?</li>
<li>You walk in and there is one person using the furthest away urinal and there are two open next to him.  Which one do you go to?</li>
<li>You&#8217;re using the furthest away urinal with the remaining two open, and another man walks in and start using the one next to you.  What do you think of him?</li>
</ol>
<p><img class="aligncenter" title="Man Law Urinals" src="http://www.2minds1brain.com/wp-content/uploads/2011/10/infographics_urinal_selection.jpg" alt="" width="500" height="500" /></p>
<div>Crude as this example may be, it&#8217;s among the most visceral, and always captures the attention of the class with &#8220;inside joke&#8221; laughs.  Guys will usually cite &#8220;man law&#8221; or &#8220;the bro code&#8221; as the source of these institutions that create the &#8220;rules of the game&#8221; in the Men&#8217;s Room.</div>
<div></div>
<p>&#8220;Man law&#8221; dictates that no two men stand next to each other if there are other open urinals that create at least one urinal between two men.  There are some derivative differences, and some people are willing to make exceptions in certain situations.  However, one thing that is clear is that no two men are to make eye contact under any circumstances.</p>
<p>The point is that man law is a spontaneous customary law.  Miller Lite had a hilarious series of commercials where major manly figures sat around an elite table and dictated changes to the sacred man law.</p>
<p><iframe src="http://www.youtube.com/embed/8RLCD-PpWqU" frameborder="0" width="420" height="315"></iframe></p>
<p>This, of course, never happened and is not the source of man law.  There is no source or enforcement save the men (or women?) that choose to abide by it and enforce it.  They do so because every guy expects every other guy to follow it, and doing so lowers social transaction costs.  There is no governmental body enforcing man law, you cannot take another man to court for using the urinal next to you.  But you can think he&#8217;s strange, tell your friends, and avoid him.</p>
<p>Individuals can probably propose new &#8220;man laws&#8221; &#8211; such as the commercial&#8217;s idea of waiting six months to date your friend&#8217;s ex-girlfriend.  There are new rules implicitly proposed every day in ordinary conversation or action by doing something new.  It will only &#8220;catch on&#8221; and become an institution if other people adopt the new rule (if it better helps them satisfy their own needs) to such a degree that it becomes widely expected that everyone will follow this rule.  Otherwise, it goes down in history as one more stupid idea.</p>
<p>By the way, for those wishing to test their knowledge of man law in the men&#8217;s room, apparently <a title="Man Law Urinal Test App" href="http://itunes.apple.com/app/urinal-test/id311641786?mt=8" target="_blank">there&#8217;s an app for that.</a></p>
<p>- &#8211; - &#8211; - &#8211; - &#8211; - -</p>
<p><strong>References</strong></p>
<p>Ferguson, Adam.  <em>An Essay on the History of Civil Society</em> (1767): III-I</p>
<p>North, Douglass C. “Institutions.” <em>The Journal of Economic Perspectives</em> 5(1):97-112</p>
<p>&nbsp;</p>
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		<title>Dream Job?</title>
		<link>http://sporder.net/2012/06/11/dream-job/</link>
		<comments>http://sporder.net/2012/06/11/dream-job/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 18:35:59 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Virtual Sporders]]></category>
		<category><![CDATA[emergence in gaming]]></category>
		<category><![CDATA[jobs]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[virtual sporders]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=524</guid>
		<description><![CDATA[Valve’s multi-player games, as well as Steam (Valve’s successful trading platform), have allowed for the spontaneous emergence of complex virtual, yet quite real, economies. These economies are replete with rich trading patterns, fascinating ‘institutions’ (which have also sprung up organically), &#8230; <a href="http://sporder.net/2012/06/11/dream-job/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<blockquote>
<div>
<p><a title="Valve Job Postings" href="http://www.valvesoftware.com/jobs/job_postings.html" target="_blank">Valve</a>’s multi-player games, as well as Steam (Valve’s successful trading platform), have allowed for the spontaneous emergence of complex virtual, yet quite real, economies. These economies are replete with rich trading patterns, fascinating ‘institutions’ (which have also sprung up organically), socio-economic conventions, and, generally, a host of economic phenomena that partly reflect what we observe in the analogue world and partly constitute new and unexplored behavioural patterns.</p>
<p>The task of a Valve economist is to make good use of the incredible wealth of data concerning these social economies, to pose fresh questions about their workings, and to generate methods for converting new knowledge about these economic vistas into tangible ideas that help improve our customers’ experiences.<span id="more-524"></span></p>
</div>
<div>Duties:</div>
<ul>
<li>Research, design, develop, and validate economic models to explain user behavior for all of Valve’s products.</li>
<li>Design experiments to validate experimental hypotheses for in-game economies.</li>
<li>Provide insight into short- and long-term behavioral patterns of participants in virtual economies.</li>
<li>Inform decision-making at Valve by providing quantitative and economic rationale for various lines of inquiry.</li>
<li>Create new avenues of analysis based on existing economic metrics, as well as generating new domains of data to collect and investigate.</li>
<li>Collaborate with our business development team to improve the performance of existing pricing strategies and incentives for our customers and partners.</li>
</ul>
<div>Requirements:</div>
<ul>
<li>Graduate degree in Economics or related field</li>
<li>Advanced knowledge of statistics</li>
<li>Four years experience with:
<ul>
<li>Econometrics/data-mining or related field</li>
<li>Relevant analysis techniques that inform the creation of economic models</li>
</ul>
</li>
</ul>
<div>Recommended:</div>
<ul>
<li>Proficiency in one or more of the following programming languages: C++, SQL, PHP, or equivalent</li>
</ul>
</blockquote>
<p>Well, if I had my MA this year, and were I free, I&#8217;d be all over this.  For any of you other Sporder fans with advanced economics degrees and good taste in gaming, have at it.</p>
<p>H/t to <a href="http://chrismarra.com/" target="_blank">Chris Marra</a>.</p>
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		<title>Self-Sculpting Smart Sand from MIT</title>
		<link>http://sporder.net/2012/04/03/self-sculpting-smart-sand-from-mit/</link>
		<comments>http://sporder.net/2012/04/03/self-sculpting-smart-sand-from-mit/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 18:38:05 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Mathematical Sporders]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Virtual Sporders]]></category>
		<category><![CDATA[3D printing]]></category>
		<category><![CDATA[discovery]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=492</guid>
		<description><![CDATA[Here&#8217;s an interesting new discovery and proposal from the labs of MIT: self-sculpting sand. Essentially, the idea is a (perhaps limited) alternative mode of 3D-printing: simply place a small, model object into the &#8220;sandbox,&#8221; and the &#8220;sand&#8221; replicates a life-size &#8230; <a href="http://sporder.net/2012/04/03/self-sculpting-smart-sand-from-mit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s an interesting new discovery and proposal from the labs of MIT: <a title="MIT Self-Sculpting Sand" href="http://web.mit.edu/newsoffice/2012/smart-robotic-sand-0402.html" target="_blank">self-sculpting sand</a>.</p>
<div class="wp-caption aligncenter" style="width: 378px"><img title="Self-Sculpting Sand" src="http://img.mit.edu/newsoffice/images/article_images/20120330135859-2.jpg" alt="" width="368" height="245" /><p class="wp-caption-text">MIT. Photo: M. Scott Brauer</p></div>
<p>Essentially, the idea is a (perhaps limited) alternative mode of 3D-printing: simply place a small, model object into the &#8220;sandbox,&#8221; and the &#8220;sand&#8221; replicates a life-size version of the model.  And all this occurs in a distributed, sporder-like fashion.  <span id="more-492"></span></p>
<blockquote><p>A heap of smart sand would be analogous to the rough block of stone that a sculptor begins with. The individual grains would pass messages back and forth and selectively attach to each other to form a three-dimensional object; the grains not necessary to build that object would simply fall away.</p></blockquote>
<p>Assuming that I understand the computer science behind this, the key to this system (and what makes it a sporder), is an algorithm that distributes the intelligence and the processing power among millions of grains of &#8220;smart sand,&#8221; rather than establishing a central processing unit to micromanages each grain from above.  This is the only way to achieve this complex wonder efficiently &#8211; otherwise it would require a gargantuan amount of resources to run.</p>
<p>The ruleset and mechanism that places the spontaneous construction in the hands of the &#8220;agents&#8221; is as follows:</p>
<blockquote><p>According to Gilpin-author on the new paper, the grains first pass messages to each other to determine which have missing neighbors. (In the grid model, each square could have eight neighbors.) Grains with missing neighbors are in one of two places: the perimeter of the heap or the perimeter of the embedded shape.</p>
<p>Once the grains surrounding the embedded shape identify themselves, they simply pass messages to other grains a fixed distance away, which in turn identify themselves as defining the perimeter of the duplicate. If the duplicate is supposed to be 10 times the size of the original, each square surrounding the embedded shape will map to 10 squares of the duplicate’s perimeter. Once the perimeter of the duplicate is established, the grains outside it can disconnect from their neighbors.</p></blockquote>
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		<title>Petridish &#8211; A Crowdsourced Sporder Solution For Funding Science</title>
		<link>http://sporder.net/2012/03/31/petridish-a-crowdsourced-sporder-solution-for-funding-science/</link>
		<comments>http://sporder.net/2012/03/31/petridish-a-crowdsourced-sporder-solution-for-funding-science/#comments</comments>
		<pubDate>Sat, 31 Mar 2012 18:37:24 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Science]]></category>
		<category><![CDATA[Social Sporders]]></category>
		<category><![CDATA[Sporder in Society]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Petridish]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=476</guid>
		<description><![CDATA[Toban&#8217;s recent post on improving science from the bottom up reminded me of a recent article I read about a new website called Petridish.   Essentially it&#8217;s like Kickstarter (crowdsourced fundraising) for scientific research: individual research projects compete with others &#8230; <a href="http://sporder.net/2012/03/31/petridish-a-crowdsourced-sporder-solution-for-funding-science/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Toban&#8217;s <a href="http://sporder.net/2012/03/03/a-bottom-up-approach-to-improving-science/" target="_blank">recent post</a> on improving science from the bottom up reminded me of a <a title="i09 Petridish article" href="http://io9.com/5893061/the-best-new-scientific-idea-in-years" target="_blank">recent article</a> I read about a new website called <a title="Petridish.org" href="http://www.petridish.org/" target="_blank">Petridish</a>.   Essentially it&#8217;s like <a title="kickstarter" href="http://www.kickstarter.com/" target="_blank">Kickstarter </a>(crowdsourced fundraising) for scientific research: individual research projects compete with others for donors funds in small amounts.  You can chip in any amount that seems reasonable to you (from $15 to $5,000) on projects ranging from <a href="http://www.petridish.org/projects/fido-s-forefathers-discovering-the-history-of-african-village-dogs">tracking ancient dog populations in Africa</a> to <a href="http://www.petridish.org/projects/help-us-find-the-first-exomoon">finding the first exomoon</a>.   <span id="more-476"></span></p>
<p>The beauty of this approach is that it is bottom-up and &#8220;consumer&#8221;-driven.  People pay for the projects that they are most passionate in, and contribute an amount they are actually willing and able to pay.  In this way, it actually is a very good proxy for actual demand for scientific research.  Standards also have emerged to solve adverse selection and moral hazard problems to ensure that people aren&#8217;t wasting their money on some second-rate scientists or con-men who will simply take the money and run.  Petridish vets scientific researchers and their projects are made as transparent to the public as possible when people choose to donate.</p>
<p>Contrast this to the current, largely State-funded science program.  Most research is financed by grants, whereby institutions and scientists petition an agency of the federal government (e.g. The National Science Foundation) for use of taxpayer funds based on some criteria that could be subject to political abuse.  It is not calibrated to the actual demands of society and has no ability to calculate the net benefit (or costs) to society for lack of a feedback mechanism: if it were a business, this would be earning a profit or a loss; if it were a non-profit it would be how much donors are willing to pay to continue financing it.  Grant-writing has also become more of a profession than the actual research.  But I won&#8217;t steal Toban&#8217;s thunder &#8211; read <a href="http://tobanwiebe.com/wp-content/uploads/IntegrityofScience.pdf">his paper</a>.</p>
<p>Petridish is an innovative, entrepreneurial workaround the stagnating State-science system. It will be interesting to see what scientific research comes out of it.</p>
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		<title>A Perverse Sporder in Ant Behavior</title>
		<link>http://sporder.net/2012/03/28/a-perverse-sporder-in-ant-behavior/</link>
		<comments>http://sporder.net/2012/03/28/a-perverse-sporder-in-ant-behavior/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 17:58:42 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Biological Sporders]]></category>
		<category><![CDATA[Perverse Sporders]]></category>
		<category><![CDATA[animal behavior]]></category>
		<category><![CDATA[ants]]></category>
		<category><![CDATA[naturalistic fallacy]]></category>
		<category><![CDATA[perverse sporders]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=469</guid>
		<description><![CDATA[Here&#8217;s an interesting video I stumbled across recently, about so-called &#8220;Ant Death Circles&#8221;: These army ants are blind, and they each follow pheromone scents of other ants to navigate around the environment.  Since all ants follow this same simple ruleset, &#8230; <a href="http://sporder.net/2012/03/28/a-perverse-sporder-in-ant-behavior/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s an interesting video I stumbled across recently, about so-called &#8220;Ant Death Circles&#8221;:</p>
<p><iframe src="http://www.youtube.com/embed/prjhQcqiGQc" frameborder="0" width="560" height="315"></iframe></p>
<p><span id="more-469"></span>These army ants are blind, and they each follow pheromone scents of other ants to navigate around the environment.  Since all ants follow this same simple ruleset, it seems that if there&#8217;s no ant that knows where it&#8217;s going independent of the scent of other ants, there is an unfortunate vicious circle effect: each ant follows every other ant, which in turn is following every other ant, tragically spiralling around until they all die.</p>
<p>Perhaps related, it seems that when displaced from their colony, ants <a title="Ants Searching in Circles Citation" href="http://books.google.ca/books?id=Cpvq2ddvYQ4C&amp;lpg=PR11&amp;ots=HV6yrpY117&amp;dq=Shettleworth%2C%20S.%20Cognition%2C%20Evolution%2C%20and%20Behaviour.%20New%20York%3A%201998%2C%20Oxford%20University%20Press&amp;lr&amp;pg=PA265#v=onepage&amp;q&amp;f=false" target="_blank">search for the path home in a spiral pattern</a>, navigating in ever-wider circles and occasionally doubling back to their start location.  Perhaps that is what happened here, and there was a critical mass of ants such that all the ants navigational ruleset was overwhelmed by the presence of other local ants (and their pheromones).</p>
<p>It goes to show that not all sporders can yield benefits, and some can be downright detrimental.  We must always fear the <a title="Naturalistic fallacy wiki" href="http://en.wikipedia.org/wiki/Naturalistic_fallacy" target="_blank">naturalistic fallacy</a> that &#8220;because it exists naturally, it is good.&#8221;  I guess army ants should always stick close to the colony, or at least venture off to far distances only in small numbers.</p>
<p>For inquiring minds, I stumbled across this random-yet-interesting topic from a <a title="Reddit Askscience ant displacement" href="http://www.reddit.com/r/askscience/comments/rdg3g/what_happens_if_an_ant_is_released_outside_in_a/" target="_blank">reddit askscience thread</a>, which are always good.</p>
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		<title>Exploring the Life Cycle of Words</title>
		<link>http://sporder.net/2012/03/20/exploring-the-life-cycle-of-words/</link>
		<comments>http://sporder.net/2012/03/20/exploring-the-life-cycle-of-words/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 21:59:51 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Social Sporders]]></category>
		<category><![CDATA[Sporder in Society]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[culturomics]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[linguistics]]></category>
		<category><![CDATA[ngram]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[words]]></category>
		<category><![CDATA[WSJ]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=464</guid>
		<description><![CDATA[Here is an interesting article in the Wall Street Journal about the evolutionary life cycle of words.  It appears that a group of physicists, using data compiled by Google&#8217;s scans of books since 1800, have empirically measured how specific words &#8230; <a href="http://sporder.net/2012/03/20/exploring-the-life-cycle-of-words/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a title="The New Science of the Birth and Death of Words WSJ" href="http://online.wsj.com/article/SB10001424052702304459804577285610212146258.html" target="_blank">Here</a> is an interesting article in the Wall Street Journal about the evolutionary life cycle of words.  It appears that a group of physicists, using data compiled by <a title="Google ngrams" href="http://books.google.com/ngrams" target="_blank">Google&#8217;s scans of books since 1800</a>, have <a title="Ngram data" href="http://books.google.com/ngrams/datasets" target="_blank">empirically measured</a> how specific words emerge, persist, and fall out of use.</p>
<p>Language, of course, is a sporder like many others &#8211; where we can conceive of individual words as the &#8220;agents&#8221; that collectively cultivate a vocabulary that emerges among speakers.  Roughly, individual words compete against other words for describing precise ideas, and certain words are collectively selected over time based on their characteristics (length, spelling, economy, phonetics, aesthetics, dialects, etc).</p>
<p>The authors classify their findings under the new empirical science of culture, or &#8220;culturomics&#8221; as they call it.</p>
<p>Unfortunately, I was unable to find the original journal article with the published findings in <em>Science</em>.</p>
<p>&nbsp;</p>
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		<title>A bottom up approach to improving science</title>
		<link>http://sporder.net/2012/03/03/a-bottom-up-approach-to-improving-science/</link>
		<comments>http://sporder.net/2012/03/03/a-bottom-up-approach-to-improving-science/#comments</comments>
		<pubDate>Sat, 03 Mar 2012 15:30:52 +0000</pubDate>
		<dc:creator>Toban Wiebe</dc:creator>
				<category><![CDATA[Social Sporders]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[prediction markets]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=456</guid>
		<description><![CDATA[Over the summer, I wrote an essay on the spontaneous order of science (for the Carl Menger Essay Contest). I discussed the existence of systemic error in science and implications of sporder for improving science. My argument is basically that &#8230; <a href="http://sporder.net/2012/03/03/a-bottom-up-approach-to-improving-science/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Over the summer, I wrote an essay on the spontaneous order of science (for the <a href="http://adamgmartin.com/Homepage/Essay_Contest.html">Carl Menger Essay Contest</a>). I discussed the existence of systemic error in science and implications of sporder for improving science. My argument is basically that attempts at top down control or regulation of a sporder are doomed to fail, and we should be skeptical of government involvement in science. Instead, bottom up approaches that improve incentives should be emphasized.</p>
<p>Since then, I came across a mind-blowing paper by Robin Hanson that makes a powerful case for using prediction markets on scientific hypotheses to sharply reduce bias and systemic error from science: <a href="http://hanson.gmu.edu/gamble.html">Could Gambling Save Science</a>.<span style="color: #333333; font-style: normal; line-height: 24px;"> </span><span style="color: #333333; font-style: normal; line-height: 24px;">I highly recommend looking at Hanson&#8217;s paper, it&#8217;s a very interesting and exciting idea.</span> In light of this, I updated my paper with a section on prediction markets as the best solution we are likely to get.</p>
<p>Read it here: <a href="http://tobanwiebe.com/wp-content/uploads/IntegrityofScience.pdf">Spontaneous Order, Interventionism, and the Integrity of Science</a>.</p>
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		<title>Emergent behavior in the game AI war</title>
		<link>http://sporder.net/2012/02/29/emergent-behavior-in-the-game-ai-war/</link>
		<comments>http://sporder.net/2012/02/29/emergent-behavior-in-the-game-ai-war/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 20:27:22 +0000</pubDate>
		<dc:creator>Cole</dc:creator>
				<category><![CDATA[Emergence in Gaming]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[AI war]]></category>
		<category><![CDATA[emergence in gaming]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[preferences]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=451</guid>
		<description><![CDATA[I just finished reading a really good 6-part blog post about game design, emergent behavior, and artificial intelligence by the creator of the game AI War. A quick overview of AI War stolen from the wiki for the game: Cooperative RTS &#8230; <a href="http://sporder.net/2012/02/29/emergent-behavior-in-the-game-ai-war/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I just finished reading a really good <a href="http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html">6-part blog</a> post about game design, emergent behavior, and artificial intelligence by the creator of the game AI War.</p>
<p>A quick overview of AI War stolen from the <a href="http://arcengames.com/mediawiki/index.php?title=AI_War_-_More_About">wiki</a> for the game:</p>
<ul>
<li>Cooperative RTS (real time strategy)  game (1-8 players) with numerous unique ship types.</li>
<li>Challenging AI in 26 styles, 20 additional with the first two expansions; many with unique superweapons.</li>
<li>Insanely high unit counts: 30,000+ ships in most games.</li>
<li>Lengthy campaigns featuring up to 120 simultaneous planetary battlefields.</li>
<li>Different Every Time: 16 billion procedural maps, each with specific units.</li>
<li>A focus on deep strategy that you don&#8217;t get in most RTS games.</li>
</ul>
<div>The blog goes into his general design approach which is different from many other RTS games on the market. Most AI in this genre seeks to imitate how a human player would act, and is usually easily exploited or has to cheat to offer experienced human players any challenge. The developer of AI war took a different approach, instead of trying to imitate human players he just tried to create a challenging adversary. Instead of fighting a poor imitation of a human player, its like fighting skynet.One of the most interesting parts of the blog series was the type of AI he used for individual units. He explains in the post that the traditional mechanism for creating AI is to use branching decision trees. So if situation A occurs do action C, if situation B occurs do action D.</p>
</div>
<div>In AI war when enemy ships jump into a solar system they have to determine which targets they want to attack. Instead of using branching decision trees, he created a preference system for targets. (what follows is a general idea of how it works, but the creator would probably cringe if he read my description) For example an expensive player factory may be worth 5 points while a cheap one might be worth 3 points. If the expensive one is defended, that is minus 2 points. If the cheap one is vulnerable to the type of damage that a ship does, that is plus 1 point. Add in a bit of randomization and fuzzy logic (changing how many points get added or subtracted) and you get a fleet of ships that is very responsive to a situation.Reading the blog gave me a little more hope for my own project of making economic simulation games. My first introduction to programming had me looking at decision trees, and that had me very worried. It has also made me re-think exactly how I should approach a game. Trying to predict humans is the fatal flaw of any policy maker, and perhaps trying to imitate them is the fatal flaw of game AI programmers.</p>
</div>
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		<title>Introducing Economics</title>
		<link>http://sporder.net/2012/02/05/introducing-economics/</link>
		<comments>http://sporder.net/2012/02/05/introducing-economics/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 05:37:57 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Pedagogy]]></category>
		<category><![CDATA[economics]]></category>
		<category><![CDATA[pedagogy]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=432</guid>
		<description><![CDATA[How should we introduce economics to the interested public? This year I have the privilege of helping to run ICES&#8217; High School Economics Workshops.  In doing so, I get to introduce interested students to the economic way of thinking, and &#8230; <a href="http://sporder.net/2012/02/05/introducing-economics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>How should we introduce economics to the interested public?</p>
<p><a href="http://sporder.net/wp-content/uploads/2012/02/fb.jpg"><img class="aligncenter size-full wp-image-433" title="Economics - Ferris Bueller's Day Off" src="http://sporder.net/wp-content/uploads/2012/02/fb.jpg" alt="" width="600" height="322" /></a></p>
<p>This year I have the privilege of helping to run <a title="ICES High School Economics Workshops" href="http://economicsknowledge.gmu.edu/" target="_blank">ICES&#8217; High School Economics Workshops</a>.  In doing so, I get to introduce interested students to the economic way of thinking, and take them on a romp through all the various sub-fields, and analyze all the classic economic &amp; policy problems from minimum wages to rule of law.  But the most important and most difficult (at least in my view) lecture is the first one &#8211; a cold introduction economics.</p>
<p>I&#8217;ve always thought that Principles courses are the most important in undergraduate economics departments &#8211; they&#8217;re the classes that most students will take (by requirement) and it will be their only exposure to [good] economics, quite possibly in their lives.  Don&#8217;t worry about the actual Econ majors &#8211; sure they&#8217;re important too, but there&#8217;s several courses in Micro, Macro, and 3 or 4 field courses for them to hone their skills and beliefs.  I&#8217;ve learned from some of my mentors and professors that Econ 101 is really the chance to correct all of the fallacious beliefs that today&#8217;s youth have about the world, and replace them with solid, economic thinking.</p>
<p>If we&#8217;re being honest, in Econ 101 we&#8217;re spreading &#8220;good&#8221; propaganda to counter all the &#8220;bad&#8221; propaganda that students have been exposed to their whole lives (and will continue to be overwhelmingly exposed to).  It&#8217;s Econ 101 that correctly teaches that protectionism, tariffs, minimum wages, &amp; government regulation tend to be bad, decentralized markets &amp; voluntary cooperation tend to be good, and that we need to restrain ourselves from our overconfidence in forseeing unintended consequences.  It is often the first course (maybe the only course, other than those in philosophy) that actually teaches people to critically analyze their sincerely-held beliefs.</p>
<p>So how do you teach it?  What do you focus on?  What&#8217;s the style?  <span id="more-432"></span></p>
<p>It&#8217;s these questions that have preoccupied me with perfecting the first class.  Sure the successive classes on comparative advantage, supply &amp; demand, the business cycle, money, etc are interesting, fun, and also important, but I&#8217;m most worried about the first impression.</p>
<p>I&#8217;ve taken at least two attempts at outlining a different style of first class.  There&#8217;s three quotes that motivate me:</p>
<blockquote><p>Economics is primarily useful, both to the student and to the political leader, as a prophylactic against popular fallacies.</p>
<p>-Henry Calvert Simons</p>
<p>&nbsp;</p>
<p>The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design.</p>
<p>-Friedrich A. Hayek</p>
<p>&nbsp;</p>
<p>The ideas of economists and political philosophers, both when they are right and when they are wrong, are more powerful than is commonly understood. Indeed the world is ruled by little else. Practical men, who believe themselves to be quite exempt from any intellectual influence, are usually the slaves of some defunct economist.</p>
<p>-John Maynard Keynes</p></blockquote>
<p>Several years ago, when I was a hardcore Austrian and somewhat naive, I made some <a title="Understanding Economics" href="http://ryansafner.com/understanding-economics/" target="_blank">powerpoint lectures</a> on economics, and also wrote my first serious post on my blog called &#8221;In Defense of [Austrian] Economics.&#8221; My intentions with both of these were to introduce economics to people unfamiliar and skeptical about the complexity, technicality, and dullness of the subject by vilifying mainstream neoclassical economics and praising an Austrian conception of economics as something interesting, practical, and intelligible enough to the average person that it was common sense.  I&#8217;ve changed quite a bit since then intellectually, and I like to think I have a munch more nuanced opinion &#8211; I shudder as I think back to some of the things I said those outlets.</p>
<p>This time, I wanted to do it differently &#8211; a blended and easy-going approach that doesn&#8217;t play on any ideology.  I was far too quick to do that last time.   But the question is &#8211; what&#8217;s the most important topics to introduce first?  And how do you answer the question that must be answered right off the bat &#8211; <em>what is economics?</em></p>
<ul>
<li>Methodology &#8211; how we economists view and analyze the world in the framework of rational actors pursuing their own goals?</li>
<li>Public policy analysis &#8211; how we can analyze the consequences of public policies and recommend what is good and what is bad for a free and prosperous society?</li>
<li>Spontaneous order &#8211; the beauty of how individual people, only seeking their own interest, and without governments, are able to fulfill their goals and have everyone gain through market exchange?</li>
<li>Coordination problems &#8211; the wonder of how people are selfish and yet we have solved the massive logistics problem and &#8220;the cities get fed&#8221;?</li>
<li>Social Philosophy &#8211; how and why it is that human beings cooperate in a stable society instead of exploiting each other in a Hobbesian jungle</li>
<li>Social Science &#8211; how we can describe the way the world works, and why it does better than any other way</li>
</ul>
<p>So I have a lesson that distinguishes economics from all of the popular misconceptions people have about it, launch into a few sketches at a definition of economics, roughly create a model of human action, describe subjective value, the value of using economics in policy, distinguishing positive &amp; normative economics, and exploring incentives (I have roughly a 30 minute window).</p>
<p>So, to my economist friends, especially those in Grad School with me here, what would you do?</p>
<p>And by the way, anyone (who knows someone) in High School in the Fairfax, Arlington, Northern Virginia/DC-Metro area better (get them to) <a title="ICES Workshops Application" href="http://economicsknowledge.gmu.edu/Application-Process-and-Financial-Aid.php" target="_blank">sign up</a> for our workshops!</p>
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		<title>Andy Kessler on the Rise of Consumption Equality</title>
		<link>http://sporder.net/2012/01/06/andy-kessler-on-the-rise-of-consumption-equality/</link>
		<comments>http://sporder.net/2012/01/06/andy-kessler-on-the-rise-of-consumption-equality/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 03:01:18 +0000</pubDate>
		<dc:creator>Ryan Safner</dc:creator>
				<category><![CDATA[Current Events]]></category>
		<category><![CDATA[Economics]]></category>
		<category><![CDATA[Social Sporders]]></category>
		<category><![CDATA[1%]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[income]]></category>
		<category><![CDATA[inequality]]></category>
		<category><![CDATA[Occupy]]></category>
		<category><![CDATA[poverty]]></category>
		<category><![CDATA[WSJ]]></category>

		<guid isPermaLink="false">http://sporder.net/?p=425</guid>
		<description><![CDATA[Andy Kessler&#8217;s Op-Ed in the Wall Street Journal brings up a great lesson about the power of markets and social order.  In a time where everyone actively focuses on the obvious rise in the income gap, it&#8217;s a shame that they&#8217;re &#8230; <a href="http://sporder.net/2012/01/06/andy-kessler-on-the-rise-of-consumption-equality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Andy Kessler&#8217;s <a title="The Rise of Consumption Equality" href="http://online.wsj.com/article/SB10001424052970204632204577128230588463516.html" target="_blank">Op-Ed in the Wall Street Journal</a> brings up a great lesson about the power of markets and social order.  In a time where everyone actively focuses on the obvious rise in the income gap, it&#8217;s a shame that they&#8217;re passively neglecting the less conspicuous closing of the consumption gap:</p>
<blockquote>
<blockquote><p> For the most part, the wealthy bust their tail, work 60-80 hour weeks building some game-changing product for the mass market, but at the end of the day they can&#8217;t enjoy much that the middle class doesn&#8217;t also enjoy. Where&#8217;s the fairness? What does Google founder Larry Page have that you don&#8217;t have?<span id="more-425"></span></p></blockquote>
</blockquote>
<p>Sure there&#8217;s a lot wrong with the world, but we should be celebrating our achievements over the past few centuries.  Even those that Occupy Wall Street sport iPhones and sip Starbucks lattes.  That&#8217;s not a a jab at their cause, but a recognition that most Americans can enjoy a standard of living with roughly equal access to satisfy both basic human needs and the desire for technological goodies.</p>
<p>The secret, of course, is, and has been markets.  To get rich, one must create a product that people are willing and able to buy &#8211; that is, to serve other people and make them better off.  The more people one serves, the more income one gains.  [And income is a <em>result </em>of an action, not a cause.  The rich must <em>earn </em>income by first serving others.]  Businesses do not sell only to rich people, but to the masses, at prices that they can afford.  Otherwise, businesses would rarely reach the size they are today.</p>
<p>While there&#8217;s much to be said about the maladies of big business, nobody would have a smartphone if Google and Apple weren&#8217;t so massive.  And they could only get massive due to the fact that so many people are happy enough to buy their products.  [Of course, all too often these days fortunes can also be made by using the government to gain legal privileges and extract taxpayer money.]  But only markets and an open social order allowing people to serve each other for their own gain could supply food to the cities (a mind-boggling logistical question), employ billions of people, and accomplish other complex social tasks.</p>
<p>The Model-T, cheap oil, and televisions were made not for the elite&#8217;s luxury, but for the average man&#8217;s salary; and of course there are a million unintended consequences, new products, and companies that would not have existed if it weren&#8217;t for those original innovations.  Kessler echoes this sentiment with his comment that:</p>
<blockquote><p> Just about every product or service that makes our lives better requires a mass market or it&#8217;s not economic to bother offering. Those who invent and produce for the mass market get rich. And the more these innovators better the rest of our lives, the richer they get but the less they can differentiate themselves from the masses whose wants they serve. It&#8217;s the Pages and Bransons and Zuckerbergs who have made the unequal equal&#8230;</p></blockquote>
<p>Even the worst off in America still enjoys a higher standard of living than 19th Century kings.  Certainly there are a host of problems, tragedies, and other reasons to help the poor, by and large, &#8220;poverty&#8221; in America still means access to &#8220;<a title="Heritage - Poverty Standard of Living" href="http://www.heritage.org/research/reports/2011/07/what-is-poverty" target="_blank">air conditioning, cable TV, and a host of other modern amenities</a>.&#8221;  And they also seem to enjoy <a title="Steve Landsburg - Poor Have More Leisure Time than Rich" href="http://www.slate.com/articles/arts/everyday_economics/2007/03/the_theory_of_the_leisure_class.single.html" target="_blank">more leisure time than the rich</a>.</p>
<p>Across the world and the span of human history, anyone currently living in America is surely in the 1%.</p>
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